Tavern Brawl Dungeon Crawl
This work was for a jam game that ended up not coming together (RIP). It was centered around the idea of a tavern brawl with thrown objects as the central mechanic - throwing swords to harm enemies, throwing crates to block paths, throwing teammates for better positioning, etc. I was the only artist on the project and created all aspects of the visuals including all character, environment, and UI assets. All the art you see here was created by me. Even though we didn't finish the project I was still pretty happy with how the art turned out and wanted to share.