Mole Miner
This was a fun little project, and one of the first in which I've used one of my own concepts and carried it through the character art pipeline. All aspects (concept art, sculpting, texturing, etc.) were done by me. High poly sculpted in Zbrush, retopo and unwrapping in Maya, baking in Marmoset Toolbag, some material definition in Substance, and staging in Unreal.