Glassbreakers - Rees
Rees is a young, spirited cleric in Glassbreakers: Champions of Moss. He yearns for adventure and the opportunity to help support his friends in battle. His only flaw is that he might be a bit too eager - his robes are borrowed from his father and it seems he couldn’t even wait to grow into them first!
I had the pleasure of modeling and texturing all three skins (base, mastery, and premium) for Rees, working from concept sketches created by a fellow teammate.
Fully textured, in-game model for the base skin
High poly sculpt for the base skin
High poly sculpt for the base skin
Topology for the low poly base skin
All skins were made with dye masks to allow for in-game cosmetic dyes to be applied
Fully textured, in-game model for the mastery skin
High poly sculpt for the mastery skin
High poly sculpt for the mastery skin
Topology for the low poly mastery skin
All skins were made with dye masks to allow for in-game cosmetic dyes to be applied
Fully textured, in-game model for the premium skin (which we lovingly referred to as the "fabergé" skin)
High poly sculpt for the premium skin
High poly sculpt for the premium skin
Topology for the low poly premium skin
All skins were made with dye masks to allow for in-game cosmetic dyes to be applied