Advance Wars: VG Remix - Polycount Competition

My entry for the VG Remix competition on Polycount. We were tasked with creating low poly, low spec, 3D dioramas of a video game of our choosing. Maximum texture sizes were 256x256 for hero models (smaller if possible for other models), and triangle count per asset was limited to 500. I chose to make my diorama of Advance Wars: Dual Strike. Out of 86 total entries, my submission took 7th place.

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